Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.

How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

Direct download: Ludology_Episode_198.mp3
Category:general -- posted at: 7:00am EDT

Geoff takes a look at the long history of drinking games.

Direct download: GameTek_Classic_197_Drinking_Games.mp3
Category:general -- posted at: 1:10pm EDT

Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

Direct download: Ludology_Episode_197.mp3
Category:general -- posted at: 7:00am EDT

Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

Direct download: GameTek_Classic_196_Apples_Against_Humanity.mp3
Category:general -- posted at: 7:52pm EDT

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?

 

Direct download: Ludology_Episode_196.mp3
Category:general -- posted at: 7:00am EDT

In this GameTek, Geoff explores the connection between Ritual and Play.

Direct download: GameTek_Classic_195_Ritual.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?

 

Direct download: Ludology_Episode_195.mp3
Category:general -- posted at: 7:00am EDT

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research.

The original paper can be found at https://arxiv.org/abs/1902.00506.

 

Direct download: GameTek_Classic_194_The_Hanabi_Challenge.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?

Direct download: Ludology_Episode_194.mp3
Category:general -- posted at: 11:05am EDT

Scott Rogers is back with the biography of Merchant of Venus!

Direct download: Gametek_Classic_193_Merchant_of_Venus.mp3
Category:general -- posted at: 11:15am EDT

Gil and Geoff welcome back Stephen Buonocore from Stronghold Games for their traditional annual State of the Industry discussion. What trends did we see in 2018? What do we see for the future of tabletop gaming?

Direct download: Ludology_Episode_193.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek Geoff talks about ties and tie-breakers. What makes a good tiebreaker?

Direct download: GameTek_Classic_192_Ties.mp3
Category:general -- posted at: 11:09am EDT

Gil and Geoff talk about Game Loops and how they can be designed to accomplish a variety of goals.

Direct download: Ludology_Episode_192.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff talks about the work of Thomas Schelling.

Direct download: GameTek_Classic_191_Schelling.mp3
Category:general -- posted at: 10:28am EDT

Gil and Geoff welcome Scott Rogers to discuss party games. What features make for a good party game? What are the dos and don'ts for designers?

Direct download: Ludology_Episode_191.mp3
Category:general -- posted at: 7:00am EDT