Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

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Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at mike@ludology.net or geoff@ludology.net.

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Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics.

Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.

Duration: 1:09:20

 

Direct download: Ludology_Episode_129.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics.

Duration: 06:13

Direct download: GameTek_Classic_128_Semi_Coops.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss player motivations. What makes people want to play games? How do you design games to appeal to that type of player?

Duration: 1:16:16

Direct download: Ludology_Episode_128.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses the smart design choices made by the designers of Cosmic Encounter.

Duration: 06:15

Direct download: GameTek_Classic_127_Cosmic_Encounter.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff interview a panoply of designers of designers at the Gathering of Friends to hear about what inspires them.

Duration: 46:36

 

Direct download: Ludology_Episode_127.mp3
Category:general -- posted at: 7:00am EST