Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Gil and Geoff discuss the very early stages of design and play testing. How much should be on paper, and how much in your head?

Duration 1:05:21

Direct download: Ludology_Episode_164.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a different angle on the connection between theme, mechanics, and player experience.

Duration: 6:40

Direct download: Gametek_Classic_163_Theme_Mechanic_Experience.mp3
Category:general -- posted at: 8:38am EST

Gil and Geoff are pleased to welcome guests Patrick Leader (Vast) and Cole Wehrle (Root, An Infamous Traffic) to discuss asymmetry in games, and the particular challenges it presents to the designer.

Duration: 1:07:19

Direct download: Ludology_Episode_163.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers is back with another Biography of a Board Game! This time, he talks about the history of Scotland Yard, and early SdJ winner!

Duration: 7:25

Direct download: GameTek_Classic_162_Scotland_Yard.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a deep dive into the design of Terraforming Mars. What makes it tick? What works and what doesn't?

Duration: 1:17:52

Direct download: Ludology_Episode_162.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at classic story-telling techniques to see how they might apply to game design.

Duration: 05:52

Direct download: GameTek_Classic_161_The_Inciting_Incident.mp3
Category:general -- posted at: 1:15pm EST

Gil and Geoff are delighted to welcome Jason Morningstar, designer of Fiasco, The Shab-Al-Hiri Roach, Night Witches, and other innovative RPGs. We discuss how to better integrate story and narrative into games when there is no GM, the social contract that requires, and pitfalls along the way.

Duration: 1:10:35

Direct download: Ludology_Episode_161.mp3
Category:general -- posted at: 7:00am EST

In this Biography of a Board Game, Scott Rogers reveals the secret history of Uno!

Duration: 07:45

Direct download: GameTek_Classic_160_Uno.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a look at the different ways of controlling turn order in a game. What are the rules of thumb for when to use the different methods?

Duration: 1:23:17

Direct download: Ludology_Episode_160.mp3
Category:general -- posted at: 7:00am EST

What would you do if you were playing Rock, Paper, Scissors for $20,000,000?

Duration: 04:42

Direct download: GameTek_Classic_159_High_Stakes_RPS.mp3
Category:general -- posted at: 7:13pm EST