Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.

Duration: 8:01

Direct download: GameTek_Classic_176_Apophenia.mp3
Category:general -- posted at: 7:00am EDT

Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?

Duration: 59:56

Direct download: Ludology_Episode_176.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman!

Duration: 9:28

Direct download: GameTek_Classic_175_Talisman.mp3
Category:general -- posted at: 7:00am EDT

Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry.

Duration: 44:36

Direct download: Ludology_Episode_175.mp3
Category:general -- posted at: 7:33am EDT

Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle.

Duration: 1:15:54

Direct download: Ludology_Episode_174.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang!

Duration: 07:55

Direct download: GameTek_Classic_173_Bang.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?

Duration: 1:08:34

Direct download: Ludology_Episode_173.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff discusses his experience with a new type of VR.

Duration: 5:40

Direct download: GameTek_Classic_172_Hyperreality.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency.

Duration: 1:05:44

Direct download: Ludology_Episode_172.mp3
Category:general -- posted at: 7:00am EDT

We are pleased to welcome podcaster, gamer, actor, and all-around great guy Jeff Cannata to Ludology! Jeff can be heard on DLC, We Have Concerns, and the /Filmcast.

We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :)

Duration: 1:18:32

Direct download: Ludology_Episode_171.mp3
Category:general -- posted at: 7:00am EDT