Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda!

Duration: 9:11

Direct download: GameTek_Classic_178_Real_Time.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?

Duration: 1:09:25

Direct download: Ludology_Episode_178.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight.

Duration: 11:55

Direct download: GameTek_Classic_177_Agricola.mp3
Category:general -- posted at: 4:17pm EDT

We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.

Duration: 59:27

Direct download: Ludology_Episode_177.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.

Duration: 8:01

Direct download: GameTek_Classic_176_Apophenia.mp3
Category:general -- posted at: 7:00am EDT

Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?

Duration: 59:56

Direct download: Ludology_Episode_176.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman!

Duration: 9:28

Direct download: GameTek_Classic_175_Talisman.mp3
Category:general -- posted at: 7:00am EDT

Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry.

Duration: 44:36

Direct download: Ludology_Episode_175.mp3
Category:general -- posted at: 7:33am EDT

Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle.

Duration: 1:15:54

Direct download: Ludology_Episode_174.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang!

Duration: 07:55

Direct download: GameTek_Classic_173_Bang.mp3
Category:general -- posted at: 7:00am EDT