Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Gil and Geoff welcome designer Corey Konieczka to discuss his new "Unique" game, Discover: Lands Unknown. What is it like to design a game that will have a unique combination of components in each copy? How does it impact playtesting and production?

Duration: 47:14

Direct download: Ludology_Episode_188.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a look at a recent study about who wants to play games - and why.

Direct download: GameTek_Classic_187_Games_For_the_Really_Really_Smart.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a look at game balance. What is it, exactly?

Duration: 54:34

Direct download: Ludology_Episode_187.mp3
Category:general -- posted at: 7:00am EST

In a spooky Biography of a Board Game, Scott Rogers takes a look at Chill: Black Morn Manor and Betrayal at House on the Hill.

Direct download: GameTek_Classic_186_Black_Morn_Betrayal.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games.

Duration: 55:25

Direct download: Ludology_Episode_186.mp3
Category:general -- posted at: 6:30am EST

In this classic GameTek, Geoff dives into the details of the AI that defeated the top poker players on the planet.

Direct download: GameTek_Classic_185_Libratus.mp3
Category:general -- posted at: 1:26pm EST

Gil and Geoff discuss hard incentives vs soft incentives. What makes people want to play a game? What makes them have fun? What makes them want to play again?

Duration: 56:12

Direct download: Ludology_Episode_185.mp3
Category:general -- posted at: 9:45am EST

Professor Scott Rogers is back with the biography of Twilight Imperium.

Duration: 10:20

Direct download: GameTek_Classic_184_Twilight_Imperium.mp3
Category:general -- posted at: 1:21pm EST

Gil and Geoff are delighted to welcome Jamey Stegmaier from Stonemaier games. We discuss life after Kickstarter, and Jamey's design philosophy.

Duration: 58:18

Direct download: Ludology_Episode_184.mp3
Category:general -- posted at: 2:52pm EST

In this classic GameTek, Geoff looks at the relationship between luck and strategy.

Duration: 6:20

Direct download: GameTek_Classic_183_Input_Output_Randomness.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff deconstruct the new Wolfgang Warsch game The Mind. What makes it tick? What does it do right, and what does it do wrong?

Duration: 1:02:19

Direct download: Ludology_Episode_183.mp3
Category:general -- posted at: 10:08am EST

Scott Rogers is back with a look at the history of Pandemic!

Duration: 5:17

Direct download: GameTek_Classic_182_Pandemic.mp3
Category:general -- posted at: 9:42am EST

Gil and Geoff once again welcome Ryan Sturm to recap the development of Trade on the Tigris.

Duration: 1:17:14

Direct download: Ludology_Episode_182.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about the Talmud, and it's relation to game rules.

Direct download: GameTek_Classic_181_Talmud.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff broadcast live from Gencon with super-special guest Ryan Sturm!

Duration: 51:31

Direct download: Ludology_Episode_181.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are joined by special guest Suzanne Sheldon to talk about Roll and Write games! What makes them tick? What special design considerations are there?

Duration: 1:03:49

Direct download: Ludology_Episode_180.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers is back with another Biography of a Board Game! This time - Kill Dr. Lucky from James Earnest!

Direct download: GameTek_Classic_179_Kill_Dr_Lucky.mp3
Category:general -- posted at: 5:06pm EST

Contest results! Gil and Geoff wade into an incredibly strong field to pick the top 16 entries in the latest theme/mechanism competition. Who will end up on the top of the heap?

Duration: 59:05

Direct download: Ludology_Episode_179.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda!

Duration: 9:11

Direct download: GameTek_Classic_178_Real_Time.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?

Duration: 1:09:25

Direct download: Ludology_Episode_178.mp3
Category:general -- posted at: 7:00am EST

Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight.

Duration: 11:55

Direct download: GameTek_Classic_177_Agricola.mp3
Category:general -- posted at: 4:17pm EST

We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.

Duration: 59:27

Direct download: Ludology_Episode_177.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.

Duration: 8:01

Direct download: GameTek_Classic_176_Apophenia.mp3
Category:general -- posted at: 7:00am EST

Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?

Duration: 59:56

Direct download: Ludology_Episode_176.mp3
Category:general -- posted at: 7:00am EST

Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman!

Duration: 9:28

Direct download: GameTek_Classic_175_Talisman.mp3
Category:general -- posted at: 7:00am EST

Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry.

Duration: 44:36

Direct download: Ludology_Episode_175.mp3
Category:general -- posted at: 7:33am EST

Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle.

Duration: 1:15:54

Direct download: Ludology_Episode_174.mp3
Category:general -- posted at: 7:00am EST

Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang!

Duration: 07:55

Direct download: GameTek_Classic_173_Bang.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?

Duration: 1:08:34

Direct download: Ludology_Episode_173.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses his experience with a new type of VR.

Duration: 5:40

Direct download: GameTek_Classic_172_Hyperreality.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency.

Duration: 1:05:44

Direct download: Ludology_Episode_172.mp3
Category:general -- posted at: 7:00am EST

We are pleased to welcome podcaster, gamer, actor, and all-around great guy Jeff Cannata to Ludology! Jeff can be heard on DLC, We Have Concerns, and the /Filmcast.

We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :)

Duration: 1:18:32

Direct download: Ludology_Episode_171.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a look at some recent court cases involving games.

Duration: 5:59

Direct download: GameTek_Classic_170_Court_Cases.mp3
Category:general -- posted at: 10:00am EST

Gil and Geoff field a litany of listener questions!

Duration: 1:20:22

Direct download: Ludology_Episode_170.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers is back with another Biography of a Board Game, this time focusing on Scrabble! 

KWYJIBO for the win!

Duration: 9:56

Direct download: GameTek_Classic_169_Scrabble.mp3
Category:general -- posted at: 2:26pm EST

Gil and Geoff are thrilled to welcome Raph Koster, author of A Theory of Fun, and video game designer. We talk about a wide range of topics, include MMOs, keeping players engaged, emotions in games, and, of course, fun.

Duration: 1:28:41

Direct download: Ludology_Episode_169.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about the Prisoner's Dilemma facing Kansas City, Kansas, and Kansas City, Missouri.

Duration: 6:05

Direct download: GameTek_Classic_168_Economic_Prisoners_Dilemma.mp3
Category:general -- posted at: 10:42am EST

Gil and Geoff talk about designing low-interaction games. Sometimes you just want to work on your own little corner of the world - and some players prefer that. What are techniques create engaging experiences without conflict?

Duration: 56:53

Direct download: Ludology_Episode_168.mp3
Category:general -- posted at: 7:00am EST

A sweet surprise! Biography of a Board Game takes a look at Candyland.

Duration: 8:51

Direct download: GameTek_Classic_167_Candyland.mp3
Category:general -- posted at: 10:24am EST

Gil and Geoff are joined by Stephen Buonocore from Stronghold Games to discuss the state of the board game industry as we enter 2018.

Duration: 1:12:05

Direct download: Ludology_Episode_167.mp3
Category:general -- posted at: 7:00am EST

Geoff has an insight about how game structure can keep players engaged, and is excited to share.

Duration 56:39

Direct download: Ludology_Episode_166.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about how we are really bad at telling how good we really are.

Duration: 6:03

Direct download: GameTek_Classic_165_Dunning-Kruger.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are delighted to welcome Tim Fowers to discuss player psychology, and how that can be leveraged by game designers.

Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles.

Duration: 1:11:46

Direct download: Ludology_Episode_165.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers is back with a super-sized Bio of a Board Game, with the history of The Settlers of Catan!

Duration: 12:14

Direct download: GameTek_Classic_164_Catan.mp3
Category:general -- posted at: 9:27am EST

Gil and Geoff discuss the very early stages of design and play testing. How much should be on paper, and how much in your head?

Duration 1:05:21

Direct download: Ludology_Episode_164.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a different angle on the connection between theme, mechanics, and player experience.

Duration: 6:40

Direct download: Gametek_Classic_163_Theme_Mechanic_Experience.mp3
Category:general -- posted at: 8:38am EST

Gil and Geoff are pleased to welcome guests Patrick Leader (Vast) and Cole Wehrle (Root, An Infamous Traffic) to discuss asymmetry in games, and the particular challenges it presents to the designer.

Duration: 1:07:19

Direct download: Ludology_Episode_163.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers is back with another Biography of a Board Game! This time, he talks about the history of Scotland Yard, and early SdJ winner!

Duration: 7:25

Direct download: GameTek_Classic_162_Scotland_Yard.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a deep dive into the design of Terraforming Mars. What makes it tick? What works and what doesn't?

Duration: 1:17:52

Direct download: Ludology_Episode_162.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at classic story-telling techniques to see how they might apply to game design.

Duration: 05:52

Direct download: GameTek_Classic_161_The_Inciting_Incident.mp3
Category:general -- posted at: 1:15pm EST

Gil and Geoff are delighted to welcome Jason Morningstar, designer of Fiasco, The Shab-Al-Hiri Roach, Night Witches, and other innovative RPGs. We discuss how to better integrate story and narrative into games when there is no GM, the social contract that requires, and pitfalls along the way.

Duration: 1:10:35

Direct download: Ludology_Episode_161.mp3
Category:general -- posted at: 7:00am EST

In this Biography of a Board Game, Scott Rogers reveals the secret history of Uno!

Duration: 07:45

Direct download: GameTek_Classic_160_Uno.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff take a look at the different ways of controlling turn order in a game. What are the rules of thumb for when to use the different methods?

Duration: 1:23:17

Direct download: Ludology_Episode_160.mp3
Category:general -- posted at: 7:00am EST

What would you do if you were playing Rock, Paper, Scissors for $20,000,000?

Duration: 04:42

Direct download: GameTek_Classic_159_High_Stakes_RPS.mp3
Category:general -- posted at: 7:13pm EST

Gil and Geoff are pleased to welcome Professor Scott Nicholson from Wilfrid Laurier University to discuss Escape Rooms. What are they, how do they work, and what lessons do they hold for game design?

If you're not familiar with Escape Rooms, please check out this video from Scott with an overview: https://www.youtube.com/watch?v=Tqnw7g5iIFQ

Duration: 1:19:47

Direct download: Ludology_Episode_159.mp3
Category:general -- posted at: 7:00am EST

Biography of a Board Game returns with the classic Operation!

Duration: 06:12

Direct download: GameTek_Classic_158_Operation.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff host the first-ever Ludology live Q&A from Gencon 50!

Duration: 51:39

Direct download: Ludology_Episode_158.mp3
Category:general -- posted at: 10:18am EST

Gil and Geoff are pleased to welcome guest Matt Wolfe, to discuss the concept of Decision Scales in games.

Duration 1:10:04

Direct download: Ludology_Episode_157.mp3
Category:general -- posted at: 4:41am EST

In this classic GameTek, Geoff dives into the details of Alpha Go, Google's Go-playing AI.

Duration: 06:41

Direct download: GameTek_Classic_156_Alpha_Go.mp3
Category:general -- posted at: 7:00am EST

 Gil and Geoff are joined by the gang from the Flip The Table podcast to talk about Roll & Move games. What works (and doesn't) with this much-maligned mechanic?

Duration: 1:07:00

Direct download: Ludology_Episode_156.mp3
Category:general -- posted at: 7:00am EST

Scott takes a look at the history of the Mystery Rummy series, by a designer y'all might know...

Duration: 6:24

Direct download: GameTek_Classic_155_Mystery_Rummy.mp3
Category:general -- posted at: 10:01am EST

Gil and Geoff talk about different methods for using mathematical modeling and simulation during the design process.

Duration: 1:12:12

Direct download: Ludology_Episode_155.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a look at the physics behind the coin toss.

Duration 5:39

Direct download: GameTek_Classic_154_Coin_Toss.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games.

Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?

Duration:  1:14:38

Direct download: Ludology_Episode_154.mp3
Category:general -- posted at: 7:00am EST

Scott Rogers joins us with a new Biography of a Board Game - Arkham Horror!

Duration: 6:16

Direct download: GameTek_Classic_153_-_Arkham_Horror.mp3
Category:general -- posted at: 12:13pm EST

Gil and Geoff tackle ties in games. How important are tiebreakers? What are good and bad ways to design them?

Duration: 1:18:18

Direct download: Ludology_Episode_153.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society.

Duration: 05:49

Direct download: GameTek_Classic_152_-_Spoilsport.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't.

Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?

Duration: 1:02:29

Direct download: Ludology_Episode_152.mp3
Category:general -- posted at: 7:00am EST

Ludology welcomes Scott Rogers and his Biography of a Board Game segment! This episode he traces the history of Risk, from the early 20th century to today.

Duration: 09:10

Direct download: GameTek_Classic_151_-_Risk.mp3
Category:general -- posted at: 7:00am EST

For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? 

The answer may surprise you.

Duration: 1:23:24

Direct download: Ludology_Episode_151.mp3
Category:general -- posted at: 7:00am EST

New Content! Geoff interviews Eric Janszen, the CEO of VirZoom.

VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?

Duration 25:39

Direct download: GameTek_Classic_150_-_Virzoom.mp3
Category:general -- posted at: 7:00am EST

Changes! We bid a fond farewell to Mike, and a big hello to Gil!

Duration: 1:25:22

Direct download: Ludology_Episode_150.mp3
Category:general -- posted at: 9:35am EST

New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly. 

For more information, please check out http://rogel.io and http://storygen.org

Duration: 32:58

Direct download: GameTek_Classic_149_-_Procedural_Narrative_Generation.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience.

Duration: 1:01:35

Direct download: Ludology_Episode_149.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at games that help improve teamwork.

Duration: 05:41

Direct download: GameTek_Classic_148_Teamwork.mp3
Category:general -- posted at: 9:53am EST

Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process.

Duration 59:25

Direct download: Ludology_Episode_148.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff discusses some techniques for estimating things in your head.

Duration 6:19

Direct download: GameTek_Classic_147_Estimating.mp3
Category:general -- posted at: 3:23pm EST

Mike and Geoff field a bevy of listener questions.

Duration: 1:10:21

Direct download: Ludology_Episode_147.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff looks at how the language people use can give clues to their treachery.

Duration: 6:32

Direct download: GameTek_Classic_146_Betrayal.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are pleased to welcome designer Andrew Parks to discuss taking a second shot at a design, whether it's revisiting a mechanic or taking an entire system into a new direction.

Duration: 1:15:42

Direct download: Ludology_Episode_146.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff looks at how choosing a color may affect how you play.

Duration: 06:17

Direct download: GameTek_Classic_145_Red_vs_Blue.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss multi-use cards - their history, and how they can be used by designers.

Duration: 1:03:53

Direct download: Ludology_Episode_145.mp3
Category:general -- posted at: 10:51am EST

In this classic GameTek, Geoff discusses the use of pronouns when writing rules.

Duration: 06:17

Direct download: GameTek_Classic_144_Singular_They.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are pleased to welcome returning guest Stephen Buonocore of Stronghold Games to discuss the state of the gaming industry going into 2017.

Duration: 1:19:43

Direct download: Ludology_Episode_144.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff pays tribute to game theorist John Nash.

Duration: 06:35

Direct download: GameTek_Classic_143_Nash_Equilibrium.mp3
Category:general -- posted at: 1:58pm EST

How do different player counts affect the design process? How important is it that a game support a variety of player counts?

Duration: 1:08:06

Direct download: Ludology_Episode_143.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus.

What are the special considerations for slot machine design, and what do they learn from video and board games?

Duration: 1:16:28

 

Direct download: Ludology_Episode_142.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system.

Duration: 6:19

Direct download: GameTek_Classic_141_Game_States.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience?

Duration: 1:00:50

Direct download: Ludology_Episode_141.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world.

Duration: 7:05

Direct download: GameTek_Classic_140_Statistical_Mechanics.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill.

However the focus of our conversation is on Mark's work designing and executing simulations for the military and businesses, to test out their assumptions and strategies. He details these in his book Wargaming For Leaders.

Duration 1:16:59

Direct download: Ludology_Episode_140.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at the scientific concept of entropy.

Duration: 5:32

Direct download: GameTek_Classic_139_Entropy.mp3
Category:general -- posted at: 9:59am EST

Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production.

Duration: 1:09:04

Direct download: Ludology_Episode_139.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths.

Duration: 06:31

Direct download: GameTek_Classic_138_Lead_Changes.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience.

Duration: 1:13:29

Direct download: Ludology_Episode_138.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness.

Duration: 06:28

Direct download: GameTek_Classic_137_Incompleteness.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game.

Duration: 1:15:33

Direct download: Ludology_Episode_137.mp3
Category:general -- posted at: 4:10pm EST

In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down?

Duration: 06:19

Direct download: GameTek_Classic_136_Hidden_But_Trackable.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards.

Duration: 1:06:26

Direct download: Ludology_Episode_136.mp3
Category:general -- posted at: 4:16pm EST

In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism.

Duration: 05:34

Direct download: GameTek_Classis_135_Antidosis.mp3
Category:general -- posted at: 7:00am EST