Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at mike@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Mike and Geoff are thrilled to welcome two of the designers of Thornwatch, Mike Krahulik and Mike Selinker, to discuss their game design process, and their views on gaming culture. Mike Krahulik is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins. Mike Selinker is founder of Lone Shark games, and designer of many titles, including the Pathfinder Adventure Card Game.

Duration: 1:15:33

Direct download: Ludology_Episode_137.mp3
Category:general -- posted at: 4:10pm EST

In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down?

Duration: 06:19

Direct download: GameTek_Classic_136_Hidden_But_Trackable.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards.

Duration: 1:06:26

Direct download: Ludology_Episode_136.mp3
Category:general -- posted at: 4:16pm EST

In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism.

Duration: 05:34

Direct download: GameTek_Classis_135_Antidosis.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into?

They also discuss teaching games in general, with tips for getting things going smoothly.

Duration: 1:07:30 

Direct download: Ludology_Episode_135.mp3
Category:general -- posted at: 10:43am EST