Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

To celebrate the 50th episode of Ludology, Ryan and Geoff talk about 50 games that were new to them in 2012:  The good, the bad, and the design features that stood out.

Duration: 1:10

This episode is sponsored by the game Influence, now on Kickstarter!

Direct download: Ludology_Episode_50.mp3
Category:general -- posted at: 11:07am EST

In this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010.

Duration: 06:36

Direct download: GameTek_Classic_49_-_Martin_Gardner.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke?

Duration: 58:40

Direct download: Ludology_Episode_49.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design.

Duration: 6:35

Direct download: GameTek_Classic_48_-_High_Society.mp3
Category:general -- posted at: 10:43am EST