Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top?

Duration: 04:41

Direct download: GameTek_Classic_88_-_Blind_RPS.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted.  This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like.  When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't?

Duration: 01:12:05


Direct download: Ludology_Episode_88.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play.

Duration: 06:15

Direct download: GameTek_Classic_87_-_AI.mp3
Category:general -- posted at: 7:00am EST

Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis.  What special considerations are there for game shows? What can game designers learn from them?

Duration: 01:08:58


Direct download: Ludology_Episode_87.mp3
Category:general -- posted at: 12:30pm EST