Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda!

Duration: 9:11

Direct download: GameTek_Classic_178_Real_Time.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?

Duration: 1:09:25

Direct download: Ludology_Episode_178.mp3
Category:general -- posted at: 7:00am EST

Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight.

Duration: 11:55

Direct download: GameTek_Classic_177_Agricola.mp3
Category:general -- posted at: 4:17pm EST

We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.

Duration: 59:27

Direct download: Ludology_Episode_177.mp3
Category:general -- posted at: 7:00am EST