Sun, 29 May 2011
Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design? |
Sun, 22 May 2011
In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.
Direct download: Ludology_-_GameTek_Classic_-_Ultimatum_Game.mp3
Category:general -- posted at: 5:00am EST |
Sun, 15 May 2011
Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax? |
Sun, 8 May 2011
In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.
Direct download: Ludology_-_GameTek_Classic_-_Prisoners_Dilemma_Part_2.mp3
Category:general -- posted at: 12:00am EST |
Sun, 1 May 2011
Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements. Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife. |