Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at mike@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?

Direct download: Ludology_Episode_9.mp3
Category:general -- posted at: 7:00am EDT

In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.

Direct download: Ludology_-_GameTek_Classic_-_Ultimatum_Game.mp3
Category:general -- posted at: 5:00am EDT

Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?

Direct download: Ludology_Episode_8.mp3
Category:general -- posted at: 12:00am EDT

In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.

Direct download: Ludology_-_GameTek_Classic_-_Prisoners_Dilemma_Part_2.mp3
Category:general -- posted at: 12:00am EDT

Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements.

Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games for the website Booklife.

Direct download: Ludology_Episode_7.mp3
Category:general -- posted at: 12:00am EDT