Sun, 26 May 2013
In this classic GameTek, Geoff talks about how businesses are trying to use games to appeal to customers.
Sun, 19 May 2013
Licnesed games like X-Wing and the upcoming Star Trek: Attack Wing are hugely popular. But how is designing a game with a license different? Ryan and Geoff are pleased to welcome back guest Andrew Parks to delve into these questions. Andrew is the designer of a wide variety of licensed games, including The Nightmare Before Christmas TCG, 300, Hogwarts House Cup, Hunger Games District 12, and the upcoming Star Trek: Attack Wing.
How do you invoke the theme of the licensed property? Does it make game design simpler or more challenging? How much is dictated by the licensing company?
Answers to all of these questions, plus tons of spoilers about Attack Wing and a very special Core Worlds reveal!
Sun, 12 May 2013
In this classic GameTek, Geoff looks at intransitive dice - Dice where die A tends to beat die B, which tends to beat die C, which tends to beat die A.
This was a big topic of discussion on the Dice Tower form when it was first released, so please continue the conversation over on the Ludology forums!
Sun, 5 May 2013
Ryan and Geoff reivew the status of "Trading in the Mediterranean", their publicly-developed board game. After talking about the current version and how it has evolved, they talk about what's working and what's not, and how to fix it.
This episode of Ludology is sponsored by Sissyfight 2000, now on Kickstarter!