Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

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You can also email us at gil@ludology.net or geoff@ludology.net.

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In place of the 'Classic GameTek' segment that we normally post in between full episodes of Ludology, we are posting some bonus content about the design process for Trading in the Mediterranean.

Make sure you let us know what you think about Ryan's "interesting" idea for voyages!

Duration: 38:00

Direct download: Ludology_Episode_37a.mp3
Category:general -- posted at: 7:00am EST

In this episode, Ryan and Geoff discuss different approaches to starting a new game design. And then, they embark on a grand project of their own, designing a game of their own!

Duration: 1:04:30

Direct download: Ludology_Episode_37.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek segment Geoff talks about NP Complete problems in mathematics, and the ways that certain problems can be transformed into others.

Duration: 06:00

(Yes, I know there was no GameTek Classic 35. Real Life got in the way a few weeks ago, and I decided to keep the numbering in sync with the Ludology numbering for simplicity)

Direct download: GameTek_Classic_36_-_NP_Complete.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff take a close analytical look at Alan Moon's Ticket To Ride, and lift up the hood to figure out what makes it tick.  What design decisions set it apart from similar games?  How does it draw on Moon's earlier work? And what does it do better than other mainstream euro games like Settlers of Catan?

Duration: 01:15

Direct download: Ludology_Episode_36.mp3
Category:general -- posted at: 10:40pm EST