Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

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You can also email us at gil@ludology.net or geoff@ludology.net.

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Finally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards. 

Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode.

Duration: 33:30

Direct download: Ludology_Episode_44a.mp3
Category:general -- posted at: 7:00am EDT

Ryan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games.  We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'.

How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad?

Duration: 56:45

Direct download: Ludology_Episode_44.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games.

Duration: 8:54

Direct download: GameTek_Classic_43_-_Rules_for_Robots.mp3
Category:general -- posted at: 11:24am EDT

Ryan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show.  Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games.  What makes Twilight Struggle tick? What special considersations are required for the design of political games?

Duration: 55:00

Direct download: Ludology_Episode_43.mp3
Category:general -- posted at: 8:54am EDT