Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions?

Duration: 01:16:26

Direct download: Ludology_Episode_107.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Goeff talks about how innovative a game can really be.

Duration: 06:14

Direct download: GameTek_Classic_106_-_The_Rule_of_One.mp3
Category:general -- posted at: 7:00am EST

Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples?

Duration: 01:14:11

Direct download: Ludology_Episode_106.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality. 

Duration: 6:15

Direct download: GameTek_Classic_105_-_Mice_and_Men.mp3
Category:general -- posted at: 7:00am EST