Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Scott Rogers is back with Part 2 of his Eurogame-Ameritrash series!

Direct download: GameTek_Classic_190_Ameritrash.mp3
Category:general -- posted at: 3:32pm EST

Gil and Geoff discuss the idea of Ludonarrative Dissonance. What is it? How can it sink a game or make it soar?

Direct download: Ludology_Episode_190.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff looks at the criminally under-used "I Cut, You Choose" mechanism.


Direct download: GameTek_Classic_189_I_Cut_You_Choose.mp3
Category:general -- posted at: 7:00am EST

Gil and Geoff are joined by game and puzzle designer Mike Selinker to discuss the relationship between puzzles and games.

Direct download: Ludology_Episode_189.mp3
Category:general -- posted at: 7:00am EST