Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

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Well before the current wave of online boardgames, both web-based and mobile, Geoff reflected on his experience with PBEM gaming back in the dark ages in this classic GameTek episode.

05:00

Direct download: GameTek_Classic_30_-_PBEM_History.mp3
Category:general -- posted at: 10:51am EST

Geoff and Ryan field several listener questions this episode, weighing in on quite a diverse range of topics. To add to the difficulty, Ryan responds to all questions with the flu.

Length: 1:01

Direct download: Ludology_Episode_30.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek Geoff looks at research linking temperature to social interactions. When should you give your opponents a cup of coffee instead of a soda?

We have also started a new file naming scheme with this episode that hopefully will meet everyone's needs.

Direct download: GameTek_Classic_29_-_Hot_and_Cold.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff continue their discussion of the Auction mechanic. How much should the true value of what you're bidding on be hidden? And how can that be done? Plus, mechanics that really are auctions but don't look like one, and the Sturm Theory of Unified Prioritization.

Direct download: Ludology_Episode_29.mp3
Category:general -- posted at: 9:04pm EST