Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

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Ryan and Geoff are very excited to be joined by special guest Mike Gray. Mike has a long history in the game industry, working for Milton Bradley, TSR, and Hasbro.  He designed Fortress America, Shogun, The Omega Virus, and many other classics during his tenure.  Mike gives us a fascinating glimpse into the world of the largest game publisher, including the genesis of the Gamemaster series, acquisition of Avalon Hill, and development of modern classics like Queen's Gambit.

Duration: 01:14:45

Direct download: Ludology_Episode_75.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff discusses the importance of endings, and the difference between "the experiencing self" and "the remembering self."

One of Geoff's favorites!

Duration: 06:06

Direct download: GameTek_Classic_74_-_Endings.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff continue their series on the most influential games of all time, and take a look at the 1970's.  What were the key moments in the decade of disco?

Duration: 01:21:58

Direct download: Ludology_Episode_74.mp3
Category:general -- posted at: 10:30am EST

In this classic GameTek, Geoff talks about Power Creep. Is it a big conspiracy? Or is there a less nefarious explanation?

Duration: 06:19

Direct download: GameTek_Classic_73_-_Power_Creep.mp3
Category:general -- posted at: 7:00am EST