Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ryan and Geoff tackle some more listener questions in the aptly named 'Listener Spectacular 2'.

Duration: 55:57

Direct download: Ludology_Episode_41.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff takes a look at rules. Can you learn everything there is to know about a game just by reading the rules?

Duration: 07:00

Direct download: GameTek_Classic_40_-_Emergent_Behavior.mp3
Category:general -- posted at: 11:15am EST

Ryan and Geoff are joined by special guest Giles Pritchard to discuss the use of games in the classroom. Both Ryan and Giles teach kids ages 8-11, and have extensively used games to augment the traditional curriculum.

Geoff has taught no one, and is happy to moderate and share embarassing stories about his childhood.

In addition, Ryan discusses his new venture Games Teach, which is designed to spread the use of games by creative teachers, and is launching on Kickstarter on September 18th.

Duration 1:22

Direct download: Ludology_Episode_40.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff continue brainstorming on Trading in the Mediterranean, trying to zero in on how different types of governments and social factors can be incorporated into the design.

Duration: 28:00

Direct download: Ludology_Episode_39a.mp3
Category:general -- posted at: 7:00am EST

After a brief summer break, the Ludology team is back!

In this episode, Ryan and Geoff discuss Roll and Move games, including their history, what they do well, and what they do poorly. What attempts have been made to bring roll and move into the modern era? What has worked and what hasn't? Is there a place for roll and move in the game designer's toolbox?

Duration: 1:14:00

Direct download: Ludology_Episode_39.mp3
Category:general -- posted at: 7:00am EST