Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In the classic GameTek, Geoff talks about Chaos Theory, and how it is reflected in game design.

Duration: 06:54

Direct download: GameTek_Classic_67_-_Chaos.mp3
Category:general -- posted at: 7:00am EST

In this episode, Geoff interviews Frank Merrick from FIRST about using games to get kids excited about science and technology. What are the special considerations when designing a game to be educational, fun, and challenging?

Duration: 34:15

Direct download: Ludology_Episode_67.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about two recent research results about choice.

Duration: 5:15

Direct download: GameTek_Classic_66_-_Blindfolds_and_Boxes.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff are joined by special guest Corey Koneiczka of Fantasy Flight Games designer of such classics as Battlestar Galactica, Mansions of Madness, and the upcoming Eldritch Horror. The topic? Expansions! Are they good or bad for the industry? Do you design a game with expansions in mind or bolt things on afterwards? What are the do's and don't's of expansions?

 Duration: 01:03:29

This episode of Ludology is sponsored by Scott King Photography, for all of your game photographing needs!

Direct download: Ludology_Episode_66.mp3
Category:general -- posted at: 7:00am EST