Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at mike@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

This episode Ryan and Geoff are very pleased to welcome Michael Lee, founder and co-owner of Panda Games, manufacturer of games like Pandemic and Eclipse, to discuss the nuts and bolts of actually getting a physical game into the world.

Duration: 1:10:50

Direct download: Ludology_Episode_33.mp3
Category:general -- posted at: 12:07pm EST

In this GameTek segment Geoff looks at the math behind Push Your Luck games. When another roll is one roll too many...

This was originally broadcast in Dice Tower episode 143 in March of 2009.

Duration: 05:50

Direct download: GameTek_Classic_32_-_Push_Your_Luck.mp3
Category:general -- posted at: 1:50pm EST

Ryan and Geoff tackle reviews and criticism. What are the different types? What drives people to write reviews? How do people use them? Do game reviews need to differ from film or book reviews? All these questions, and more, are discussed, dear listener, in this latest episode of Ludology.

Duration: 1:05

Direct download: Ludology_Episode_32.mp3
Category:general -- posted at: 7:00am EST

In this classic GameTek, Geoff talks about the characteristics of a good trading game. What drives the gameplay? How much does value need to be obscured? Is it better or worse to have stuff worth more to some players than others?

Duration: 5 minutes

Direct download: GameTek_Classic_31_-_Trading_Games.mp3
Category:general -- posted at: 7:00am EST

Ryan and Geoff conduct a 'virtual interview' with William Attia, the designer, most notably, of Caylus.  Ryan declares that Caylus is the "most important game since Puerto Rico". Can he support that bold contention?

Note: This file has corrected the 'stereo' issue with the earlier posting.

Direct download: Ludology_Episode_31a.mp3
Category:general -- posted at: 8:46am EST