Aug 2, 2020
Geoff muses on the difference between explicitly calling out the way a game system works, versus letting players implicitly discover how the players discover how the system works. Is one clearly better than the other?
Tell us how you feel in the Ludology forums!
Here's more information about Geoff's game Versailles...
Jul 26, 2020
Emma and Gil invite award-winning game designer, teacher, and not-scholar Sharang Biswas to the show to discuss verbs in games. What actions do we actually perform when we play a game, what actions do they represent, and how does that impact the game experience?
Jul 12, 2020
Emma, Gil, and Scott go back to a topic that Ryan and Geoff discussed earlier in the show's history: Deckbuilding! With all that's changed (including Emma having designed a deckbuilder), what has changed, and what have we learned?
0m41s: The episode that Ryan and Geoff did was Ludology
119 - Deck the Halls.
Jul 5, 2020
Geoff uses an interesting bag-building example to discuss how a mechanism that is designed to be fair and equitable to all colors in the bag winds up favoring a single color over time. This example has incredible significance to our hobby, and our world.
You can reach out to Geoff via Twitter or...