Nov 15, 2020
Emma, Gil, and Scott discuss the idea of complexity in a board
game. We explore 6 types of complexity, and discuss their effects
on the games we play and design.
Seeger was an American folk singer, known for songs like "If I
Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers
2m04s: Our list of complexities:
- Spatial complexity
- Arithmetical complexity
- Zone complexity
- Planning complexity
- Rules/mechanism complexity
- Component complexity
3m44s: The SAT
is a standardized test in the United States that is a major factor
in a college's admission of a prospective student.
Escape from the Aliens in Outer Space, Specter
Ops, Tigris &
7m14s: Checking the rules, an Internal Conflict in Tigris &
Euphrates happens when a Leader is moved to a Kingdom where there
is already a Leader of the same color belonging to another
Star Wars: X-Wing Miniatures Game. Check out
Scott's Biography of a Board Game on the Flight Path family of
games, including X-Wing and Wings of War.
Warhammer family of games is absolutely massive. The flagship
Warhammer 40,000, is in its 9th edition.
Funkoverse Strategy Game. We chatted with Chris Rowlands, one
of its designers, in
Ludology 224: Putting the Fun in Funko.
Railroads, and Gil's own The
16m26s: The term "Goumbaud's Law" was coined by Jesse Schell in
The Art of Game Design: A Book of Lenses.
21m12s: Sticheln (the pronunciation of which Gil has completely
butchered) was recently re-released by Capstone Games as Stick 'Em.
22m46s: Sushi Go,
Disney: The Haunted Mansion – Call of the Spirits Game
for Planet X, Zendo
Heath's design diary for Zendo remains a fantastic look at how
hard it is to design a seemingly simple game.)
28m12s: Here's a description of the XYZ Wing solve
technique for Sudoku.
(explicit language warning)
That's My Fish, graph theory, and
Traveling Salesman problem.
29m33s: Scott first proposed the 6 Zones of Play in Ludology
209 - The 6 Zones of Play.
Betrayal family of games.
43m53s: A Feast for
44m22s: A Few
Acres of Snow
Media Research is best known for its Nielsen TV
ratings, that offer the TV industry in the United States
metrics into the number of viewers a TV show enjoys.
The Campaign for North Africa
50m13s: We discussed the futility of 1:1 models with Volko
Ruhnke in Ludology
178 - COIN Operated. Gil also brings up the "Map-territory
Chain Magnate, Feudum,
54m48s: Two designers who work in complex games: Vital
Lacerda and Dávid
Turczi. You can hear our chat with Dávid about complex games in
234 - Playing with Time.
1h00m20s: Gil discussed his doomed auction mechanism most
recently in Ludology
235 - Rise to the Challenge.
1h01m45s: Samurai, Steel
Driver, For Sale. Here's Samurai's scoring system:
- If one player has the most figures of 2 or 3 of the types of
figures, they win.
- If no one has won in the previous step, only players who have
the most of a single type of figure can win. All other players are
- The remaining players set aside the figures they have of which
they have the most of a certain type. The player with the most
remaining figures wins.
- In case of a tie, the tied players re-collect all their figures
and count their total number of figures. Highest total wins, all
remaining ties are shared.
Descent: Journeys in the Dark
1h10m45s: Geoff and Gil discussed "tight coupling" in Ludology
172 - Odd Coupling.
(the type Gil was thinking of is Monk)
Betrayal family of games (again)
1h16m20s: Mike Selinker uttered this now-legendary quote in
Ludology 189 - The Missing Selinker.
1h17m47s: Gil's announcements: BGG@Home,
Weird Stories pregen settings, High Rise pre-orders opening soon,
Tops, and the legendary BGG Battling Tops
1h20m44s: Emma, Gil, and Scott recorded Ludology
215 - Table Topics live at BGG.CON 2019.
1h21m06s: Scott's announcements: Treats, Xeno Command, Comic
Book Crisis, The Pitch Project.
1h24m06s: Emma's announcements: Game Maker's Guild panel, Dutch
and Hungarian versions of Abandon All Artichokes.
1h25m26s: Our contact info: Emma (Twitter, Instagram, Web), Gil (Twitter, Facebook, Web), Scott (Twitter, Instagram, and