Jan 24, 2021
Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it?
Also, Emma shares a Big Announcement with us.
3m47s: Type 1a - Conditional win: Dune,
Jan 17, 2021
Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading...
Jan 10, 2021
We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021.
Note that this episode was recorded on...
Dec 13, 2020
Emma and Gil welcome Adrienne Smith, designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship.
This episode was...
Dec 6, 2020
Scott takes us through the history of Dark Tower, the legendary electronically-enhanced board game, and its modern spiritual successor, Return to Dark Tower. The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making it their own.
BIBLIOGRAPHY OF A BOARD...