Aug 25, 2013
Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience?
We also launch our portion of the big Dice Tower...
Aug 18, 2013
In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head.
Aug 11, 2013
Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented.
Aug 4, 2013
Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions?