Mar 25, 2012
In this classic GameTek, Geoff discusses the concept of Visibility in computer games versus board games, using the PC game Armageddon Empires as a case study. How do board games and computer games differ in the way they present information to players?
Note that this was put out many years before smart phones, so there...
Mar 18, 2012
Ryan and Geoff begin their two-part exploration of auction mechanics. Auctions are a part of many games, sometimes just as a minor role, and sometimes as the star.
What are the advantages of the auction mechanic? What are the different ways it can be implemented? And what would we like to see more and less of?
Mar 12, 2012
This classic GameTek was originally broadcast during a Dice Tower episode on Train Games. Geoff explores the connections (get it - connections?) between creating rail networks and the branch of mathematics called Graph Theory.
Mar 4, 2012
In this episode, Ryan and Geoff look at the hot new space game Eclipse as a way of revisiting topics from prior shows. How does Eclipse handle issues like multiple strategies, turn sequence, and victory points? What works and what doesn't? Please join us for an in depth exploration of the design of Eclipse.