Mar 29, 2020
In today's Biography of a Board Game, Scott takes us through the long history of The Game of the Goose, which became a template for almost every roll-and-move game into Victorian times and beyond.
1m49s: The ancient Egyptian game of Mehen
2m04s: History of the labyrinth
2m24s: The Discus of Phaistos, also...
Mar 22, 2020
Emma and Gil welcome Jonny Pac, designer of Coloma and other games set in the Gold Rush West. Our main topic of discussion is multiple paths to victory: what it brings to a game, what kinds of games need it, what kinds of games don't, and how to avoid the dreaded "point salad" effect.
Mar 15, 2020
Geoff welcomes Dr. James Wootton, quantum computing expert and one of the people behind the digital game Hello Quantum, which is made to teach its player about the fundamentals of quantum computing.
Here is the Quantum Information Science Kit (QISKIT) blog Dr. Wootton mentioned.
Mar 8, 2020
Emma and Gil welcome Jennifer Ellis and Keith Baker of Twogether Studios. We discuss their approach for integrating stories into their game, whether directly embedded in their game, letting them emerge from the players, or evoked from the look of the product.
05m03s: Check out Keith and Jenn's games:
Mar 1, 2020
Scott leads us through the history of Trivial Pursuit, from its conception from two Canadian journalists after trying to play a game of Scrabble with missing pieces, to a full-fledged global 80s fad, to a billion-dollar empire.