Mar 24, 2013
This episode Ryan and Geoff tackle games that feature negotiation, either as a designed-in feature, or a by-product of the player interactions. What features make for a great negotiation game? What types of player experiences can they engender? Can Ryan get Geoff to agree to anything?
This episode of...
Mar 17, 2013
In this classic GameTek, Geoff examines regret - why we would rather not make a choice at all, rather than make it and have it not work out.