Jun 28, 2015
Mike and Geoff take a deep dive into the Antoine Bauza game Seven Wonders. What works? What doesn't? What drove the design decisions?
Jun 21, 2015
In this classic GameTek, Goeff talks about how innovative a game can really be.
Jun 14, 2015
Mike and Geoff welcome guest Emerson Matsuuchi, designer of Specter Ops and VOLT Robot Battle, to discuss hidden and programmed movement in games. Why use these techniques? What are good and bad examples?
Jun 7, 2015
In this classic GameTek, Geoff discusses a game designed to explore the relationship between rules and morality.