Oct 30, 2016
Mike and Geoff take a deep dive into Martin Wallace's latest game, Via Nebula. They look at all the design choices, from game play to theme to production.
Oct 23, 2016
In this classic GameTek Geoff looks at lead changes, and some simple mathematical models that reveal some surprising truths.
Oct 16, 2016
Mike and Geoff discuss the different ways you can win a game, and how that effects the design and player experience.
Oct 9, 2016
In this classic GameTek Geoff examines rules as a logical structure, and the way that relates to math concepts of axioms and completeness.