Nov 29, 2020
Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language.
SHOW NOTES
2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage.
6m45s: Among Us is a social...
Nov 22, 2020
Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond.
In this episode, Geoff discusses the games Clue/Cluedo, Mastermind, and Zendo. He also discusses dark matter, WIMPs, and Einstein's theory of...
Nov 15, 2020
Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design.
SHOW NOTES
0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the...
Nov 8, 2020
Scott goes over the history of Which Witch, a game that's been adapted into many other games, including The Real Ghostbusters Game and the Scooby-doo! Haunted House 3D Board Game.
If you're interested in learning more about Marvin Glass and Associates, Scott recommends that you read A World Without Reality: Inside...
Nov 1, 2020
Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other?
Content warning: this episode contains brief references to non-consensual touching and racism.
SHOW NOTES
01m16s: AD&D is Advanced...