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Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

We post a new Ludology episode every other week. In these episodes, hosts Emma Larkins and Gil Hova (sometimes with Professor Scott Rogers) deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on board game design, but we often pull in experts from all forms of games, from video games to slot machines.

On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes.

GameTek is a long-running feature from the Dice Tower podcast by Ludology co-founder Geoff Engelstein that explores the math and science behind games.  GameTek Classic episodes were once broadcast on The Dice Tower podcast, while other GameTek episodes were recorded specially for Ludology.

Biography of a Board Game is a series hosted by Scott Rogers that explores the history behind classic and modern board games. It was once on The Dice Tower, but has since moved full-time to Ludology.

We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or emma@ludology.net.

Ludology is made possible through the support and donations of listeners like you.

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Ludology is part of The Dice Tower Network, the premier board game media network.

Aug 25, 2013

Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience?

We also launch our portion of the big Dice Tower...


Aug 18, 2013

In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head.

Duration: 06:06


Aug 11, 2013

Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames.  Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented.

Duration: 1:16:04


Aug 4, 2013

Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions?

Duration: 06:42