May 31, 2020
Emma and Gil welcome Dr. Mary Flanagan, designer of Monarch, Visitor in Blackwood Grove, Buffalo, Awkward Moment, and plethora of other games in a myriad of styles and platforms, from party to strategy on digital in tabletop. Dr. Flanagan is also an artist, having exhibited works (many game-related) all around the...
May 24, 2020
Join Scott as he recounts the history of the game that blurred the line between a game and a toy: Mousetrap.
Bibliography of a
Board Game for Mouse Trap
It’s All a Game by Tristan Donovan
A World Without Reality: Inside Marvin Glass’s Toy Vault by Bill Paxton
Mental Floss – Mouse Trap Game Facts
May 17, 2020
Today, we put Emma in the spotlight to find out what went into designing her newest game, Abandon All Artichokes, how many cards she actually designed for it, and how the game was almost derailed by an Infinite Potato Problem.
May 10, 2020
Geoff ruminates on the limitations of using AI to balance games. Why can't we use machine learning to fully balance a game experience, and finally make a game that everyone on BGG will find perfectly fair on the first play?
1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo :
May 3, 2020
Emma and Gil sit down with Chris Rowlands of Funko Games to discuss the design of IP-based games, and what it's like to design as part of a group collective.