Dec 16, 2012
For the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound.
We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep...
Dec 9, 2012
In this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer?
Dec 2, 2012
After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic...