Sep 28, 2014
In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top?
Sep 21, 2014
Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted. This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like. When did they get their booth? How much planning did they do? What was the total cost to do the show?...
Sep 14, 2014
In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play.
Sep 7, 2014
Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis. What special considerations are there for game shows? What can game designers learn from them?