Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team?

Duration: 1:04:54

Direct download: Ludology_Episode_134.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them.

Duration: 06:26

Direct download: GameTek_Classic_133_Scoring_Tracks.mp3
Category:general -- posted at: 7:00am EDT

A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast.

So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'.

Duration: 56:13

Direct download: Ludology_Episode_133.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play, to discuss the history of board games in ancient Egypt, and their impact on culture and society.

Duration: 51:10

Direct download: Ludology_Episode_132.mp3
Category:general -- posted at: 7:00am EDT

It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive?

Duration: 1:11:21

Direct download: Ludology_Episode_131.mp3
Category:general -- posted at: 7:00am EDT

In this GameTek, Geoff discusses the role that mental models play in how we interact with objects in the world.

Duration: 06:00

Direct download: GameTek_Classic_130_Mental_Models.mp3
Category:general -- posted at: 8:17pm EDT

Mike and Geoff are pleased to welcome Suzanne Sheldon and Sydney Engelstein to discuss the topic of diversity and inclusion in gaming.

Duration: 1:49:42

Direct download: Ludology_Episode_130.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at options for structuring tournaments for semi cooperative games.

Duration: 06:27

Direct download: GameTek_Classic_129_Semi_Coop_Tournaments.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome guest Soren Johnson. Soren was the lead designer on the computer game Civilization, and recently released Offworld Trading Company, which marries a traditional boardgame style economic battle with computer-based real time mechanics.

Soren discusses the influence of board games on computer game design, and we go into depth on AI implementations.

Duration: 1:09:20

 

Direct download: Ludology_Episode_129.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at semi-cooperative games, and the particular challenges they create for social dynamics.

Duration: 06:13

Direct download: GameTek_Classic_128_Semi_Coops.mp3
Category:general -- posted at: 7:00am EDT