Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at ryan@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff discusses games with 'Hidden But Trackable' information. Is it OK to write things down?

Duration: 06:19

Direct download: GameTek_Classic_136_Hidden_But_Trackable.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff discuss the way that constraints, both internal and external, affect the design process. They are pleased to welcome guest Grant Rodiek, designer of Cry Havoc, to discuss his 54-card Guild, which challenges designers to develop games using only 54 cards.

Duration: 1:06:26

Direct download: Ludology_Episode_136.mp3
Category:general -- posted at: 4:16pm EDT

In this classic GameTek, Geoff looks at the ancient Greek practice of Antidosis, and it's application as a game mechanism.

Duration: 05:34

Direct download: GameTek_Classis_135_Antidosis.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff talk about teaching games in convention environments. If you are giving demos of a game in a booth, what are the key things to focus on? How much depth do you go into?

They also discuss teaching games in general, with tips for getting things going smoothly.

Duration: 1:07:30 

Direct download: Ludology_Episode_135.mp3
Category:general -- posted at: 10:43am EDT

In this all-new content, Geoff interviews Curtis Hickman, Chief Creative Officer of The Void, a company pioneering an immersive extension of Virtual Reality called Hyperreality. Debuting a few weeks ago as the Ghostbusters Dimension experience at Madame Tussaud's Wax Museum in New York City, it got immediate rave reviews.

What's new about this technology, and how can it be extended in the future?

Duration: 16:09

Direct download: GameTek_Classic_134_The_Void.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome guests Sen-Foong Lim and Jay Cormier, designers of Godfather: A New Don, Junk Art, and many more games. How does their collaboration work? What are the advantages and disadvantages of working as a team?

Duration: 1:04:54

Direct download: Ludology_Episode_134.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff talks about Scoring Tracks, and how to make them work with your players, instead of against them.

Duration: 06:26

Direct download: GameTek_Classic_133_Scoring_Tracks.mp3
Category:general -- posted at: 7:00am EDT

A little window into dinner time at the Engelstein household: Young Brian asks the question "Can a board game make the players cry?" and he ends up on a podcast.

So can they? Mike, Geoff, and Brian explore what makes people sad, and whether board games can do that - and how that affects their status as 'art'.

Duration: 56:13

Direct download: Ludology_Episode_133.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome Walter Crist, archeologist and co-author of Ancient Egyptians at Play, to discuss the history of board games in ancient Egypt, and their impact on culture and society.

Duration: 51:10

Direct download: Ludology_Episode_132.mp3
Category:general -- posted at: 7:00am EDT

It's another Listener Question episode! Mike and Geoff take on all comers. Can they survive?

Duration: 1:11:21

Direct download: Ludology_Episode_131.mp3
Category:general -- posted at: 7:00am EDT