Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party! 

You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein

Direct download: Ludology_200_Mixdown.mp3
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Geoff discusses the art of x-ray diffraction, and how it relates to board games.

Direct download: GameTek_Classic_199_Crystallography.mp3
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Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience? 

Direct download: Ludology_199_Mixdown.mp3
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Scott takes a deep dive into the twisted and fascinating history of the game Othello.

Direct download: Biography_of_a_Boardgame_198.mp3
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Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl.

How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

Direct download: Ludology_Episode_198.mp3
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Geoff takes a look at the long history of drinking games.

Direct download: GameTek_Classic_197_Drinking_Games.mp3
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Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

Direct download: Ludology_Episode_197.mp3
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Scott Rogers is back with a new Biography of a Board Game, this time looking at Apples to Apples and Cards Against Humanity.

Direct download: GameTek_Classic_196_Apples_Against_Humanity.mp3
Category:general -- posted at: 7:52pm EDT

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?

 

Direct download: Ludology_Episode_196.mp3
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In this GameTek, Geoff explores the connection between Ritual and Play.

Direct download: GameTek_Classic_195_Ritual.mp3
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Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?

 

Direct download: Ludology_Episode_195.mp3
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In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research.

The original paper can be found at https://arxiv.org/abs/1902.00506.

 

Direct download: GameTek_Classic_194_The_Hanabi_Challenge.mp3
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Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?

Direct download: Ludology_Episode_194.mp3
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Scott Rogers is back with the biography of Merchant of Venus!

Direct download: Gametek_Classic_193_Merchant_of_Venus.mp3
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Gil and Geoff welcome back Stephen Buonocore from Stronghold Games for their traditional annual State of the Industry discussion. What trends did we see in 2018? What do we see for the future of tabletop gaming?

Direct download: Ludology_Episode_193.mp3
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In this classic GameTek Geoff talks about ties and tie-breakers. What makes a good tiebreaker?

Direct download: GameTek_Classic_192_Ties.mp3
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Gil and Geoff talk about Game Loops and how they can be designed to accomplish a variety of goals.

Direct download: Ludology_Episode_192.mp3
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In this classic GameTek, Geoff talks about the work of Thomas Schelling.

Direct download: GameTek_Classic_191_Schelling.mp3
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Gil and Geoff welcome Scott Rogers to discuss party games. What features make for a good party game? What are the dos and don'ts for designers?

Direct download: Ludology_Episode_191.mp3
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Scott Rogers is back with Part 2 of his Eurogame-Ameritrash series!

Direct download: GameTek_Classic_190_Ameritrash.mp3
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Gil and Geoff discuss the idea of Ludonarrative Dissonance. What is it? How can it sink a game or make it soar?

Direct download: Ludology_Episode_190.mp3
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In this classic GameTek, Geoff looks at the criminally under-used "I Cut, You Choose" mechanism.

 

Direct download: GameTek_Classic_189_I_Cut_You_Choose.mp3
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Gil and Geoff are joined by game and puzzle designer Mike Selinker to discuss the relationship between puzzles and games.

Direct download: Ludology_Episode_189.mp3
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Scott Rogers takes a look at the origin of the term "Eurogames".

Direct download: GameTek_Classic_188_Eurogames.mp3
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Gil and Geoff welcome designer Corey Konieczka to discuss his new "Unique" game, Discover: Lands Unknown. What is it like to design a game that will have a unique combination of components in each copy? How does it impact playtesting and production?

Duration: 47:14

Direct download: Ludology_Episode_188.mp3
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In this classic GameTek, Geoff takes a look at a recent study about who wants to play games - and why.

Direct download: GameTek_Classic_187_Games_For_the_Really_Really_Smart.mp3
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Gil and Geoff take a look at game balance. What is it, exactly?

Duration: 54:34

Direct download: Ludology_Episode_187.mp3
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In a spooky Biography of a Board Game, Scott Rogers takes a look at Chill: Black Morn Manor and Betrayal at House on the Hill.

Direct download: GameTek_Classic_186_Black_Morn_Betrayal.mp3
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Gil and Geoff are joined by Isaac Vega, designer of Dead of Winter and Neon Gods to discuss ways to integrate story into the board games.

Duration: 55:25

Direct download: Ludology_Episode_186.mp3
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In this classic GameTek, Geoff dives into the details of the AI that defeated the top poker players on the planet.

Direct download: GameTek_Classic_185_Libratus.mp3
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Gil and Geoff discuss hard incentives vs soft incentives. What makes people want to play a game? What makes them have fun? What makes them want to play again?

Duration: 56:12

Direct download: Ludology_Episode_185.mp3
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Professor Scott Rogers is back with the biography of Twilight Imperium.

Duration: 10:20

Direct download: GameTek_Classic_184_Twilight_Imperium.mp3
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Gil and Geoff are delighted to welcome Jamey Stegmaier from Stonemaier games. We discuss life after Kickstarter, and Jamey's design philosophy.

Duration: 58:18

Direct download: Ludology_Episode_184.mp3
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In this classic GameTek, Geoff looks at the relationship between luck and strategy.

Duration: 6:20

Direct download: GameTek_Classic_183_Input_Output_Randomness.mp3
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Gil and Geoff deconstruct the new Wolfgang Warsch game The Mind. What makes it tick? What does it do right, and what does it do wrong?

Duration: 1:02:19

Direct download: Ludology_Episode_183.mp3
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Scott Rogers is back with a look at the history of Pandemic!

Duration: 5:17

Direct download: GameTek_Classic_182_Pandemic.mp3
Category:general -- posted at: 9:42am EDT

Gil and Geoff once again welcome Ryan Sturm to recap the development of Trade on the Tigris.

Duration: 1:17:14

Direct download: Ludology_Episode_182.mp3
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In this classic GameTek, Geoff talks about the Talmud, and it's relation to game rules.

Direct download: GameTek_Classic_181_Talmud.mp3
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Gil and Geoff broadcast live from Gencon with super-special guest Ryan Sturm!

Duration: 51:31

Direct download: Ludology_Episode_181.mp3
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Gil and Geoff are joined by special guest Suzanne Sheldon to talk about Roll and Write games! What makes them tick? What special design considerations are there?

Duration: 1:03:49

Direct download: Ludology_Episode_180.mp3
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Scott Rogers is back with another Biography of a Board Game! This time - Kill Dr. Lucky from James Earnest!

Direct download: GameTek_Classic_179_Kill_Dr_Lucky.mp3
Category:general -- posted at: 5:06pm EDT

Contest results! Gil and Geoff wade into an incredibly strong field to pick the top 16 entries in the latest theme/mechanism competition. Who will end up on the top of the heap?

Duration: 59:05

Direct download: Ludology_Episode_179.mp3
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In this classic GameTek, Geoff discusses design considerations for real time games. Plus a coda!

Duration: 9:11

Direct download: GameTek_Classic_178_Real_Time.mp3
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Gil and Geoff are pleased to welcome Volko Ruhnke, designer of the COIN series, about Counter-Intelligence operations throughout history. How do you capture the dynamics of these complex conflicts in a game? What are the challenges with designing simulations and general? And what can he tell us about his time in the CIA?

Duration: 1:09:25

Direct download: Ludology_Episode_178.mp3
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Professor Scott Rogers is back with another Biography of a Board Game! This time, Agricola is under the spotlight.

Duration: 11:55

Direct download: GameTek_Classic_177_Agricola.mp3
Category:general -- posted at: 4:17pm EDT

We welcome Theresa Duringer of Temple Gates Games, developer of the Race for the Galaxy app to talk about the process of developing and incorporating AI, how to make it smarter or dumber or more human, and more.

Duration: 59:27

Direct download: Ludology_Episode_177.mp3
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In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers.

Duration: 8:01

Direct download: GameTek_Classic_176_Apophenia.mp3
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Since there were humans, they've been putting things into categories. What are some of the ways games are categorized? Is this useful, or a distraction?

Duration: 59:56

Direct download: Ludology_Episode_176.mp3
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Professor Scott Rogers is back with another Bio of a Board Game, taking a look at Talisman!

Duration: 9:28

Direct download: GameTek_Classic_175_Talisman.mp3
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Recorded live at the Gathering of Friends, Gil and Geoff have an opportunity to sit down and chat with Eric Lang, designer of Rising Sun, the Dice Masters series, and much more. We talk about his role at CMON, his design process, and the state of the industry.

Duration: 44:36

Direct download: Ludology_Episode_175.mp3
Category:general -- posted at: 7:33am EDT

Gil and Geoff are pleased to welcome guest Naomi Clark, professor at the NYU Game Center, and designer most recently of the card game Consentacle. We discuss tackling adult themes in board games in a serious way, and what she learned during the development of Consentacle.

Duration: 1:15:54

Direct download: Ludology_Episode_174.mp3
Category:general -- posted at: 7:00am EDT

Professor Scott Rogers is back with another Biography of a Board Game. This episode he heads to the old west to check out Bang!

Duration: 07:55

Direct download: GameTek_Classic_173_Bang.mp3
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Gil and Geoff are pleased to welcome guest Isaac Shalev to discuss the idea of Design Patterns for tabletop games. What are Design Patterns, and how are they helpful? What are some examples?

Duration: 1:08:34

Direct download: Ludology_Episode_173.mp3
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In this classic GameTek, Geoff discusses his experience with a new type of VR.

Duration: 5:40

Direct download: GameTek_Classic_172_Hyperreality.mp3
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Gil and Geoff take a look at the different ways that subsystems of a game can be coupled, and what that means for complexity and player agency.

Duration: 1:05:44

Direct download: Ludology_Episode_172.mp3
Category:general -- posted at: 7:00am EDT

We are pleased to welcome podcaster, gamer, actor, and all-around great guy Jeff Cannata to Ludology! Jeff can be heard on DLC, We Have Concerns, and the /Filmcast.

We take a very deep dive into the contrasts between tabletop and video games. This one gets very philosophical, so be prepared :)

Duration: 1:18:32

Direct download: Ludology_Episode_171.mp3
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In this classic GameTek, Geoff takes a look at some recent court cases involving games.

Duration: 5:59

Direct download: GameTek_Classic_170_Court_Cases.mp3
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Gil and Geoff field a litany of listener questions!

Duration: 1:20:22

Direct download: Ludology_Episode_170.mp3
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Scott Rogers is back with another Biography of a Board Game, this time focusing on Scrabble! 

KWYJIBO for the win!

Duration: 9:56

Direct download: GameTek_Classic_169_Scrabble.mp3
Category:general -- posted at: 2:26pm EDT

Gil and Geoff are thrilled to welcome Raph Koster, author of A Theory of Fun, and video game designer. We talk about a wide range of topics, include MMOs, keeping players engaged, emotions in games, and, of course, fun.

Duration: 1:28:41

Direct download: Ludology_Episode_169.mp3
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In this classic GameTek, Geoff talks about the Prisoner's Dilemma facing Kansas City, Kansas, and Kansas City, Missouri.

Duration: 6:05

Direct download: GameTek_Classic_168_Economic_Prisoners_Dilemma.mp3
Category:general -- posted at: 10:42am EDT

Gil and Geoff talk about designing low-interaction games. Sometimes you just want to work on your own little corner of the world - and some players prefer that. What are techniques create engaging experiences without conflict?

Duration: 56:53

Direct download: Ludology_Episode_168.mp3
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A sweet surprise! Biography of a Board Game takes a look at Candyland.

Duration: 8:51

Direct download: GameTek_Classic_167_Candyland.mp3
Category:general -- posted at: 10:24am EDT

Gil and Geoff are joined by Stephen Buonocore from Stronghold Games to discuss the state of the board game industry as we enter 2018.

Duration: 1:12:05

Direct download: Ludology_Episode_167.mp3
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Geoff has an insight about how game structure can keep players engaged, and is excited to share.

Duration 56:39

Direct download: Ludology_Episode_166.mp3
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In this classic GameTek, Geoff talks about how we are really bad at telling how good we really are.

Duration: 6:03

Direct download: GameTek_Classic_165_Dunning-Kruger.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are delighted to welcome Tim Fowers to discuss player psychology, and how that can be leveraged by game designers.

Tim is the designer of Burgle Bros, Paperback, and more, and the owner of Fowers Games, which publishes his titles.

Duration: 1:11:46

Direct download: Ludology_Episode_165.mp3
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Scott Rogers is back with a super-sized Bio of a Board Game, with the history of The Settlers of Catan!

Duration: 12:14

Direct download: GameTek_Classic_164_Catan.mp3
Category:general -- posted at: 9:27am EDT

Gil and Geoff discuss the very early stages of design and play testing. How much should be on paper, and how much in your head?

Duration 1:05:21

Direct download: Ludology_Episode_164.mp3
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In this classic GameTek, Geoff takes a different angle on the connection between theme, mechanics, and player experience.

Duration: 6:40

Direct download: Gametek_Classic_163_Theme_Mechanic_Experience.mp3
Category:general -- posted at: 8:38am EDT

Gil and Geoff are pleased to welcome guests Patrick Leader (Vast) and Cole Wehrle (Root, An Infamous Traffic) to discuss asymmetry in games, and the particular challenges it presents to the designer.

Duration: 1:07:19

Direct download: Ludology_Episode_163.mp3
Category:general -- posted at: 7:00am EDT

Scott Rogers is back with another Biography of a Board Game! This time, he talks about the history of Scotland Yard, and early SdJ winner!

Duration: 7:25

Direct download: GameTek_Classic_162_Scotland_Yard.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff take a deep dive into the design of Terraforming Mars. What makes it tick? What works and what doesn't?

Duration: 1:17:52

Direct download: Ludology_Episode_162.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at classic story-telling techniques to see how they might apply to game design.

Duration: 05:52

Direct download: GameTek_Classic_161_The_Inciting_Incident.mp3
Category:general -- posted at: 1:15pm EDT

Gil and Geoff are delighted to welcome Jason Morningstar, designer of Fiasco, The Shab-Al-Hiri Roach, Night Witches, and other innovative RPGs. We discuss how to better integrate story and narrative into games when there is no GM, the social contract that requires, and pitfalls along the way.

Duration: 1:10:35

Direct download: Ludology_Episode_161.mp3
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In this Biography of a Board Game, Scott Rogers reveals the secret history of Uno!

Duration: 07:45

Direct download: GameTek_Classic_160_Uno.mp3
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Gil and Geoff take a look at the different ways of controlling turn order in a game. What are the rules of thumb for when to use the different methods?

Duration: 1:23:17

Direct download: Ludology_Episode_160.mp3
Category:general -- posted at: 7:00am EDT

What would you do if you were playing Rock, Paper, Scissors for $20,000,000?

Duration: 04:42

Direct download: GameTek_Classic_159_High_Stakes_RPS.mp3
Category:general -- posted at: 7:13pm EDT

Gil and Geoff are pleased to welcome Professor Scott Nicholson from Wilfrid Laurier University to discuss Escape Rooms. What are they, how do they work, and what lessons do they hold for game design?

If you're not familiar with Escape Rooms, please check out this video from Scott with an overview: https://www.youtube.com/watch?v=Tqnw7g5iIFQ

Duration: 1:19:47

Direct download: Ludology_Episode_159.mp3
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Biography of a Board Game returns with the classic Operation!

Duration: 06:12

Direct download: GameTek_Classic_158_Operation.mp3
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Gil and Geoff host the first-ever Ludology live Q&A from Gencon 50!

Duration: 51:39

Direct download: Ludology_Episode_158.mp3
Category:general -- posted at: 10:18am EDT

Gil and Geoff are pleased to welcome guest Matt Wolfe, to discuss the concept of Decision Scales in games.

Duration 1:10:04

Direct download: Ludology_Episode_157.mp3
Category:general -- posted at: 4:41am EDT

In this classic GameTek, Geoff dives into the details of Alpha Go, Google's Go-playing AI.

Duration: 06:41

Direct download: GameTek_Classic_156_Alpha_Go.mp3
Category:general -- posted at: 7:00am EDT

 Gil and Geoff are joined by the gang from the Flip The Table podcast to talk about Roll & Move games. What works (and doesn't) with this much-maligned mechanic?

Duration: 1:07:00

Direct download: Ludology_Episode_156.mp3
Category:general -- posted at: 7:00am EDT

Scott takes a look at the history of the Mystery Rummy series, by a designer y'all might know...

Duration: 6:24

Direct download: GameTek_Classic_155_Mystery_Rummy.mp3
Category:general -- posted at: 10:01am EDT

Gil and Geoff talk about different methods for using mathematical modeling and simulation during the design process.

Duration: 1:12:12

Direct download: Ludology_Episode_155.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff takes a look at the physics behind the coin toss.

Duration 5:39

Direct download: GameTek_Classic_154_Coin_Toss.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games.

Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?

Duration:  1:14:38

Direct download: Ludology_Episode_154.mp3
Category:general -- posted at: 7:00am EDT

Scott Rogers joins us with a new Biography of a Board Game - Arkham Horror!

Duration: 6:16

Direct download: GameTek_Classic_153_-_Arkham_Horror.mp3
Category:general -- posted at: 12:13pm EDT

Gil and Geoff tackle ties in games. How important are tiebreakers? What are good and bad ways to design them?

Duration: 1:18:18

Direct download: Ludology_Episode_153.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society.

Duration: 05:49

Direct download: GameTek_Classic_152_-_Spoilsport.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't.

Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?

Duration: 1:02:29

Direct download: Ludology_Episode_152.mp3
Category:general -- posted at: 7:00am EDT

Ludology welcomes Scott Rogers and his Biography of a Board Game segment! This episode he traces the history of Risk, from the early 20th century to today.

Duration: 09:10

Direct download: GameTek_Classic_151_-_Risk.mp3
Category:general -- posted at: 7:00am EDT

For their first show as a duo, Gil and Geoff revisit the question posed in the very first episode of Ludology - What is a game? 

The answer may surprise you.

Duration: 1:23:24

Direct download: Ludology_Episode_151.mp3
Category:general -- posted at: 7:00am EDT

New Content! Geoff interviews Eric Janszen, the CEO of VirZoom.

VirZoom makes a Virtual Reality exercise bike, that interfaces with all the major VR platforms, and uses games to keep people exercising. What lessons have they learned about gaming and engagement?

Duration 25:39

Direct download: GameTek_Classic_150_-_Virzoom.mp3
Category:general -- posted at: 7:00am EDT

Changes! We bid a fond farewell to Mike, and a big hello to Gil!

Duration: 1:25:22

Direct download: Ludology_Episode_150.mp3
Category:general -- posted at: 9:35am EDT

New content! Geoff interviews Rogelio Cardona-Rivera, a researcher at North Carolina State, about Procedural Narrative Generation - systems that can create and manipulate story structure in a game on the fly. 

For more information, please check out http://rogel.io and http://storygen.org

Duration: 32:58

Direct download: GameTek_Classic_149_-_Procedural_Narrative_Generation.mp3
Category:general -- posted at: 7:00am EDT

Mike and Geoff are pleased to welcome Justin Jacobson from Restoration Games, to talk about what they've learned from bringing older games back for a modern audience.

Duration: 1:01:35

Direct download: Ludology_Episode_149.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff looks at games that help improve teamwork.

Duration: 05:41

Direct download: GameTek_Classic_148_Teamwork.mp3
Category:general -- posted at: 9:53am EDT

Mike and Geoff are pleased to welcome guest J.R. Honeycutt, to discuss the role of the Developer in the game design and publication process.

Duration 59:25

Direct download: Ludology_Episode_148.mp3
Category:general -- posted at: 7:00am EDT