Preview Mode Links will not work in preview mode

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris, Gil Hova, Scott Rogers, and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes.

GameTek is a long-running feature from the Dice Tower podcast by Ludology co-founder Geoff Engelstein that explores the math and science behind games.  GameTek Classic episodes were once broadcast on The Dice Tower podcast, while other GameTek episodes were recorded specially for Ludology.

Biography of a Board Game is a series hosted by Scott Rogers that explores the history behind classic and modern board games. It was once on The Dice Tower, but has since moved full-time to Ludology.

We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at

Ludology is made possible through the support and donations of listeners like you.

Become a Patron of Ludology:

Become a patron

Make a one-time donation here. The donation will take you to "Bedbug Comics" - that's Scott's account.

Ludology is part of The Dice Tower Network, the premier board game media network.

Nov 14, 2021

Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.

Shing Yin is the designer of the game A Mending, in which players literally sew their actions into cloth, and co-designer (with Jeeyon Shim) of the game Field Guide to Memory.

Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.


4m15s: Gasha/gacha machine 

7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.

10m04s: The Oraclebird

12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.

16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.

17m05s: Space Gnome Space

19m05s: Paul Bunyan

25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.

26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.

30m34s: The RPGs For the Queen and The Quiet Year

34m55s: We chatted with the tireless Banana Chan in Ludology 228 - The Roles We Play. The game they made with Sen is Exquisite Crime.

39m39s: A helpful visual:A tin of Royal Dansk Danish Butter Cookies, usually used to hold knick-knacks like sewing supplies 41m37s: Car Wars