Nov 14, 2021
Erica and Sen chat with Shing Yin Khor, game designer, installation artist, illustrator, award-winning cartoonist, and Bunyan-ologist.
Shing Yin calls both games "keepsake games," as they both leave artifacts of play that tell the story of the game experience.
4m15s: Gasha/gacha machine
7m05s: We chatted with Jeeyon on Ludology 244 - Games Brought to Life.
10m04s: The Oraclebird
12m17s: Gnomes, a Dutch book written by Wil Huygen and illustrated by Rien Poortvliet.
16m21s: In games, diegesis refers to anything that fits within the narrative world. If a video game wants characters to move right on the screen, they can do it diegetically by showing objects being blown to the right, or non-diegetically by flashing an arrow on the screen pointing to the right. Examples of board games that use diegesis well are Inhuman Conditions and Ca$h 'n Guns.
17m05s: Space Gnome Space
19m05s: Paul Bunyan
25m17s: We discussed audience agency with Haley E.R. Cooper and Cameron Cooper of Strange Bird Immersive in Ludology 214 - Escape from Reality. Shing Yin mentions Sleep No More as an example of immersive theater.
26m49s: Geoff and Gil wrestled with the definition of "game" in Ludology 151 - High Definition.