Sep 20, 2020
Emma and Gil welcome game designer, developer, solo mode designer, and self-described "grump" Dávid Turczi to the show. We discuss the design of complex games with many interlocking systems, how to play with time in games, and the six (plus one) things Dávid looks for in a strategy board game.
SHOW NOTES
1m18s -
Battlestar Galactica
2m03s - Dávid's game [redacted]
(yes, that's the name of the game)
2m34s -
Trickerion, published by Mindclash Games
3m01s - Dávid's game Anachrony
4m36s - Dávid's games Kitchen
Rush and Dice
Settlers
8m32s - Splendor,
Century:
Spice Road, Gizmos
9m05s - Azul
11m40s - Dice Settlers' expansion is
Dice Settlers: Western Sea
14m17s - For some outstanding Martin Wallace loan mechanisms, check
out Age of
Steam, Brass,
and London.
15m24s - Agricola
15m43s - The "Taschini method" refers to Daniele Tascini,
co-designer of Tzolk'in,
Teotihuacan,
and The
Voyages of Marco Polo.
20m22s - The
Gallerist, Cloudspire
21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and
Kanban
21m43s - Mac
Gerts is the designer of Concordia,
Navegador,
and other clever rondel games.
22m00s - Dávid's new game
Perseverance
22m48s - Arkwright
24m00s - Dávid's new game Tekhenu
27m39s - Dávid's new games
Tawantinsuyu and Rome &
Roll
32m05s -
Viticulture
35m13s - Dávid is referring to scoring using a triangular
sequence, which many board games adopt as a gentler alternative
to the harsh slope of exponential scoring.
37m13s - Black
Angel
38m05s - Dávid's criteria for games he likes, 1/6: Narrative
integration, or the fiction/action rule.
38m39s - Dávid's criteria for games he likes, 2/6: Elegance, or
depth/rules ratio.
39m07s - Dávid's criteria for games he likes, 3/6: Strategic
curve.
39m19s - Orléans
39m52s - Dávid's criteria for games he likes, 4/6:
Replayability.
40m30s - Dávid's criteria for games he likes, 5/6: Achievement.
43m00s - Dávid's criteria for games he likes, 6/6: Interaction.
44m27s - Terra
Mystica
48m12s - David's criteria for games he likes, 7/6: Uniqueness
55m38s - Tapestry
55m48s - David's solo modes - Teotihuacan,
Keyper,
Cerebria.
If you want to hear more about designing solo modes for games,
check out our episode with Morten Monrad Pedersen, Ludology
154 - Leave Me Alone!
1h01m49s -
Trismegistus
1h03m36s - A Feast for
Odin
1h05m32s - Petrichor
1h06m16s - John
Brieger is an excellent developer. Heiko
Günther is the best graphic designer (Gil may be a bit biased
here, though)
1h09m11s - High
Rise (Gil is blushing right now!)
1h09m30s - Glen
More, Kraftwagen
(Dávid named a seminal German electronic band instead), Tokaido,
Tzolk'in
1h10m08s - Tutenkhamen
1h15m33s -
Budapest: Days of Ire
1h17m43s - Excavation
Earth
1h18m35s - Pocket
Dragon
1h19m34s - Steal This
Game!
1h20m40s -
David Mortimer - Cousins'
War, Ming
Voyages
1h23m49s - Dávid's
BGG profile
1h24m16s - Imperium:
Classics and Imperium:
Legends