Dec 11, 2016
Mike and Geoff are pleased to welcome slot machine game design Jeremy Hornik. Jeremy has been designing slots for over 15 years, including Money Burst, Willy Wonka, Monopoly, and Baron von Bacon's Million Credit Bonus.
What are the special considerations for slot machine design, and what do they learn from video and...
Dec 4, 2016
In this classic GameTek, Geoff wraps up his discussion of entropy and statistical mechanics by exploring the way that disorder and energy flow through a game system.
Nov 27, 2016
Mike and Geoff dive into real time games. What design techniques work for this mechanism? What does it do to the player experience?
Nov 20, 2016
In this classic GameTek Geoff continues his exploration of thermodynamics by talking about Statistical Mechanics and what it tells us about the world.
Nov 13, 2016
Mike and Geoff are thrilled to welcome guest Mark Herman to the program. Mark is the designer of a slew of games, including the first Card Driven Game (CDG) We The People. His latest design is Churchill.
However the focus of our conversation is on Mark's work designing and executing simulations for the military...