Preview Mode Links will not work in preview mode

Welcome!

Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

We post a new Ludology episode every other week. In these episodes, hosts Erica Bouyouris and Sen-Foong Lim deep-dive into a single topic within game design, often with a well-regarded guest from the game industry. We generally focus on tabletop game design (mainly board games and RPGs), but we often pull in experts from all forms of games, from video games to escape rooms to slot machines.

On weeks where there is no flagship Ludology episode, we will alternate between two smaller mini-sodes. Erica and Sen are happy to announce that Sarah Shipp of Shippboard Games and Stephanie Campbell of TTRPGKids will be joining us for the next year, providing additional content between our longer episodes.

Sarah's segment, Thinking Beyond Mechanisms, is a monthly feature that dives deeper into the other aspects of games beyond the dice and cards we're all familiar with.

Stephanie's segment, TTRPGKids, explores how parents and teachers can use role playing games with children in the home and in the classroom.

We hope you enjoy the additional content!

Our History

We aim for most Ludology episodes to be timeless, so you are welcome to explore our entire catalog. Most of it should age quite well. The podcast was started in 2011 by Geoff Engelstein and Ryan Sturm, with Mike Fitzgerald taking over for Ryan in 2015. Gil and Scott joined the show in 2017 when Mike stepped aside, and Emma joined in 2019 when Geoff ended his tenure as host. Emma left in 2021, and Erica and Sen joined us. Since then, Scott stepped down in 2022 and Gil will be hanging up his mic in 2023, leaving Erica and Sen to carry on this amazing legacy.

Erica and Sen are working to bring new voices to Ludology and have some great things to announce as gaming expands to include even more people!

Contact Us 

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at hello@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

If you have questions that you'd like answered on Ludology, let us know by filling out this Google Form; you can also leave an audio question that we can use on the show, if you wish! 

Burning Questions for Ludology

Burning Question

Support the Show

Ludology is made possible through the support and donations of listeners like you.

We currently have 3 "First Listen" series that will go out to Patrons well in advance of the audio being released to the wider audience.

  • The Memories that Made Us (monthly) - memories about gaming experiences that helped shape the people that bring modern games to life
  • Tales from the Designer Toolbox (monthly) - tips and tricks from industry pros learned from both success and failure
  • Ludology Live - recordings from conventions around the world

Patrons will also get extra consideration for any giveaways that we might have!

Become a Ludology Patron

Become a patron

You can also make a one-time or monthly donation here. The link will take you to Erica's account. People who donate in this way will not have access to the Patreon page - sorry!

Mar 7, 2021

Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series, and what it's like designing 3 "mixable" games.

SHOW NOTES

0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek.

1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome.

1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City. Emma and Emerson were both members before they moved away. 

4m31s: Ah, the classic sitcom misunderstanding

8m12s: A list of cards currently banned in Magic: The Gathering tournament play.

11m17s: Bruges

13m03s: Dominion: Second Edition

14m11s: You can watch Emma appear on Table Takes on Gen Con's Twitch channel.

26m56s: The Betrayal family of games.

29m14s: An API (application programming interface) is a software interface that allows programmers to allow various computer programs and other devices to talk to each other. 

31m27s: In writing, "pantsing" means writing by the seat of your pants - in other words, not "plotting," or planning out your story in advance.

40m58s: Wingspan

46m24s: More information about Jones Theory, which suggests that gamers can optimize their collection by only collecting the "best" game of each genre or type.

47m40s: ZineQuest, a Kickstarter initiative for creators to launch small RPGs in zines, ran for the month of February. We discussed it with Jeeyon Shim in Ludology 244 - Games Brought to Life.

48m32s: Source code control, or version control, is a way for computer programmers to store all iterations of their code, so they can easily switch between older and newer versions of their programs, and integrate revisions to code with other people on their team. As Emma mentions, some code-savvy board game designers use version control systems like Git to track different versions of their games.

49m47s: We mention legendary board game designers Reiner Knizia and Uwe Rosenberg, and their games Medici, Medici: The Card Game, Caverna, Agricola

52m39s: Emerson mentions Runewars, Star Wars: Legion, Wings of War, and Star Wars: X-Wing Miniatures Game. For a detailed history of these games, check out Biography of a Board Game 210.5 - Wings of War.

56m26s: Tom Lehman is dividing his expansions for Race for the Galaxy into several different arcs, which are not meant to be mixed.

57m54s: Eric Lang's tweet that Emerson mentions.

1h00m48s: Emerson's website, Twitter, and Facebook.