Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

Ludology is made possible by the support and donations of listeners like you.

Have your own thoughts about our topics? We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion.

You can also email us at gil@ludology.net or geoff@ludology.net.

Ludology is part of The Dice Tower Network, the premier board game media network.

In this classic GameTek, Geoff dives into the details of Alpha Go, Google's Go-playing AI.

Duration: 06:41

Direct download: GameTek_Classic_156_Alpha_Go.mp3
Category:general -- posted at: 7:00am EDT

 Gil and Geoff are joined by the gang from the Flip The Table podcast to talk about Roll & Move games. What works (and doesn't) with this much-maligned mechanic?

Duration: 1:07:00

Direct download: Ludology_Episode_156.mp3
Category:general -- posted at: 7:00am EDT

Scott takes a look at the history of the Mystery Rummy series, by a designer y'all might know...

Duration: 6:24

Direct download: GameTek_Classic_155_Mystery_Rummy.mp3
Category:general -- posted at: 10:01am EDT

Gil and Geoff talk about different methods for using mathematical modeling and simulation during the design process.

Duration: 1:12:12

Direct download: Ludology_Episode_155.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff takes a look at the physics behind the coin toss.

Duration 5:39

Direct download: GameTek_Classic_154_Coin_Toss.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are pleased to welcome Morten Monrad Pedersen, to discuss the art of designing solo games.

Morten has designed several popular solo variants to games, including Scythe and Viticulture. What are the design techniques for solo games? How do they differ from multiplayer games?

Duration:  1:14:38

Direct download: Ludology_Episode_154.mp3
Category:general -- posted at: 7:00am EDT

Scott Rogers joins us with a new Biography of a Board Game - Arkham Horror!

Duration: 6:16

Direct download: GameTek_Classic_153_-_Arkham_Horror.mp3
Category:general -- posted at: 12:13pm EDT

Gil and Geoff tackle ties in games. How important are tiebreakers? What are good and bad ways to design them?

Duration: 1:18:18

Direct download: Ludology_Episode_153.mp3
Category:general -- posted at: 7:00am EDT

In this classic GameTek, Geoff discusses the difference between a cheat and a spoilsport, and what that means for society.

Duration: 05:49

Direct download: GameTek_Classic_152_-_Spoilsport.mp3
Category:general -- posted at: 7:00am EDT

Gil and Geoff are thrilled to welcome Chris Cobb from Riot Games, creator of the number one online game in the world, League of Legends. Until recently Chris was the technical lead for the Player Behavior team, which was tasked with designing in-game and out-of-game systems to encourage players to be nicer to each other, and deal with players who don't.

Over the years, what did they learn about behavior, and how to design systems to encourage it to improve?

Duration: 1:02:29

Direct download: Ludology_Episode_152.mp3
Category:general -- posted at: 7:00am EDT