Sun, 1 November 2015
What changes are usually made between a first and second edition of a game? And what does that teach us about the design process?
Mike and Geoff are joined by guest Paul Grogan, who was heavily involved in the new edition of Through The Ages with CGE, to examine these questions.
And since we're talking about Through The Ages, we had to invite Ryan Sturm to come back for an encore visit to the program.