Sun, 25 August 2013
Ryan and Geoff take a very high level look at the structure of games - the phases and turns that make them tick. What structures were there in ancient games? How has this changed over time? How does the structure selected by the designer influence the game experience?
We also launch our portion of the big Dice Tower Network contest! Big prizes at stake!
This episode of Ludology is sponsored by Nations, the new publication from lautepelit.fi. Nations will be released at Essen 2013.